Baru saja dipublikasikan
Paling banyak dilihat
Using K\u002DNearest Neighbor in Optical Character Recognition Image
Journal article

Using K-Nearest Neighbor in Optical Character Recognition

The growth in computer vision technology has aided society with various kinds of tasks. One of these tasks is the ability of recognizing text contained in an image, or usually referred to as Optical Character Recognition (OCR). There are many kinds of algorithms that can be implemented into an OCR. The K-Nearest Neighbor is one such algorithm. This research aims to find out the process behind the OCR mechanism by using K-Nearest Neighbor algorithm; one of the most influential machine learning algorithms. It also aims to find out how precise the algorithm is in an OCR program. To do that, a simple OCR program to classify alphabets of capital letters is made to produce and compare real results. The result of this research yielded a maximum of 76.9% accuracy with 200 training samples per alphabet. A set of reasons are also given as to why the program is able to reach said level of accuracy.
Teknik Sampling Snowball dalam Penelitian Lapangan Image
Journal article

Teknik Sampling Snowball dalam Penelitian Lapangan

Field research can be associated with both qualitative and quantitative research methods, depending on the problems faced and the goals to be achieved. The success of data collection in the field research depends on the determination of the appropriate sampling technique, to obtain accurate data, and reliably. In studies that have problems related to specific issues, requiring a non-probability sampling techniques one of which is the snowball sampling technique. This technique is useful for finding, identifying, selecting and taking samples in a network or chain of relationships. Phased implementation procedures performed through interviews and questionnaires. Snowball sampling technique has strengths and weaknesses in its application. Field research housing sector become the case study to explain this sampling technique.
Disarankan Untuk Anda
Pengembangan Aplikasi Game dengan Html5 dan Javascript untuk Mengukur Kecerdasan Anak Image
Journal article

Pengembangan Aplikasi Game dengan Html5 dan Javascript untuk Mengukur Kecerdasan Anak

Educational games are the ideal medium to see the extent to which a student's performance will be assessed. However, to integrate educational games has the technical and practical challenges of their own. This study will be directed to the development of a game that can be used to measure the kind of intelligence and capabilities of a child based on the reference of Psychology Howard Gardner's theory kuisinoerThe purpose of writing is the development of gaming applications with HTML5 and JavaScript enabled to measure intelligence. The data taken from the distribution of questionnaires to 30 respondents were randomly. The data were analyzed by finding the average difference between the results of tests using questionnaires to play the game. From these results it can be concluded that there is a gap/difference between the average differences among the results of the two tests.
Implementasi Aplikasi Harga Pokok Produksi pada UKM Image
Journal article

Implementasi Aplikasi Harga Pokok Produksi pada UKM

Implementasi Aplikasi Harga Pokok Produksi pada UKM Image
Implementasi Aplikasi Harga Pokok Produksi pada UKM Image
Journal article

Implementasi Aplikasi Harga Pokok Produksi pada UKM

Baca artikel lainnya