Penerapan Model Kooperatif Tipe Tgt dengan Media Permainan Puzzle untuk Meningkatkan Prestasi Belajar

Herman Rudi Wicaksono • Sigit Santoso • Nurhasan Hamidi

Abstrak

This research are to know increase learning achievements of accounting subjects students class X accounting 2 SMK Negeri Banyudono 1 academic years of 2012/2013 through the application of cooperative learning model type Teams Games Tournament (TGT) with the media puzzle game. This research is a Classroom Action Research (CAR). The research was conducted in three cycles where each cycle passed with four stages, namely (1) planning; (2) implementation; (3) observation and (4) reflection. Source data obtained from places, events and documents. The ollection of data obtained by through observation, tests and documentation. Test the validity of the data using triagulasi, expert opinion and key respondent review. Data analysis using data reduction, exposure data and tethering the conclusion. The results showed that through the application of cooperative learning model type Teams Games Tournament (TGT) with the media puzzle game can increase learning achievements of students in accounting. This is evidenced by the following facts that student learning achievement on pratindakan of 29,41%, in cycle I increased to 71,43%, in cycle II increased to 93,94%, and in cycle III increases to 100%.

Metrics

  • 68 kali dilihat
  • 33 kali diunduh

Jurnal

Jurnal Pendidikan Ekonomi Universitas Sebelas Maret

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