This study aims to determine the achievement of physics learning using Teams Games Tournaments (TGT) model and find out an increase or gainscore between experimental classes using Team Games Tournamens model with control class using whiteboard. Conducting research in SMAN 1 Tugumulyo with sample 48 students, consisting of 25 students class XIA1 as experiment class and 23 students X1 A2 as control class. The type of this research is quasi experimental design. The data collection technique used is objective test. The statistical prestation test (t-test) used in this research is homogeneous test and normality data test. The results showed that: 1) the experimental class experienced an increase in learning achievement between before and after using TGT model, 2) the increase or gainscore in the experimental class is 5,0 and the gain score of the control class is 4,24. So it can be concluded TGT model can affect student achievement.