Journal article // EECCIS






Pengembangan Game Content Model Untuk Game-Based Learning Pemahaman Berlalu-Lintas
2015
Riska Nurtantyo Sarbini, Purnomo Budi S., Onny Setyawati

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Abstrak

This paper describes the application of the Game Content Model (GCM) in Role Playing Games (RPG) for the understanding of the traffic using a quest-driven learning. One key GCM models, namely the Game Object with intelligence component was applied using dynamic pathfinding capabilities of artificial intelligence in non playable character (NPC). NPC used the A * algorithm as the basis of the nearest search capability to the target.Index Terms—Game,GCM,RPG,A* Algorithm

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Metrik

  • Eye Icon 250 kali dilihat
  • Download Icon 878 kali diunduh
Metrics Icon 250 kali dilihat  //  878 kali diunduh