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Pengaruh Model Pembelajaran Inkuiri Terbimbing Terhadap Sikap Ilmiah Dan Hasil Belajar IPA

This research aims to investigate the effect of guided inquiry learning model upon scientific attitude and science learning achievement which uses the posttest-only control group design. This research is conducted at the fourth grade students of SD Negeri in Kaliuntu. The research populations are 125 students and samples are 64 students. Data of scientific attitude was collected by using questionnaire method, and the data of science learning achievement was collected by using test method. The data was analyzed using SPSS 17.00 for windows based MANOVA. The results show that: (1) there are significant differences of scientific attitude and science learning achievement between student studying by using guided inquiry learning model and conventional learning model (F=29.110;p<0,05), (2) there is significant difference of scientific attitude between student studying by using guided inquiry learning model and conventional learning model (F=22.649;p<0.05), (3) there is significant difference of science learning achievement between student studying by using guided inquiry learning model and conventional learning model (F=39.144;p<0.05).
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Pengaruh Model Pembelajaran Kooperatif Tipe Jigsaw Terhadap Motivasi Belajar Dan Hasil Belajar IPA Siswa Kelas V Pada SD Negeri 3 Tianyar Barat

Penelitian ini bertujuan untuk mengetahui besarnya pengaruh pembelajaran kooperatif tipe jigsaw terhadap motivasi belajar dan hasil belajar siswa dalam pembelajaran IPA. Penelitian ini adalah penelitian eksperimen semu dengan rancangan The Posttest-Only Control-Group Desain. Populasi penelitian adalah seluruh siswa kelas V SDN 3 Tianyar Barat yang berjumlah 50 siswa. Sebanyak 50 siswa dipilih sebagai sampel yang ditentukan dengan teknik group random sampling. Data motivasi belajar dikumpulkan dengan kuesioner dan hasil belajar menggunakan tes pilihan ganda. Data dianalisis dengan menggunakan MANOVA (multivariat Analysis of Variance) berbantuan SPSS 17.00 for windows.Hasil Penelitian menunjukkan bahwa: Pertama, terdapat perbedaan secara signifikan motivasi belajar antara siswa yang belajar dengan pembelajaran kooperatif tipe jigsaw dan siswa yang belajar dengan model pembelajaran konvensional pada siswa kelas V SDN Negeri 3 Tianyar Barat. Kedua, terdapat perbedaan secara signifikan hasil belajar IPA antara siswa yang belajar dengan pembelajaran kooperatif tipe jigsaw dan siswa yang belajar dengan model pembelajaran konvensional pada siswa kelas V SDN Negeri 3 Tianyar Barat. Ketiga, Secara simultan terdapat perbedaan yang signifikan terhadap motivasi belajar dan hasil belajar IPA antara siswa yang belajar dengan pembelajaran kooperatif tipe jigsaw dan siswa yang belajar dengan model pembelajaran konvensional pada siswa kelas V SDN Negeri 3 Tianyar Barat. Kata Kunci : hasil belajar IPA, motivasi belajar, dan pembelajaran kooperatif tipe jigsaw. Aims of this research is to investigate the effect of jigsaw cooperative learning towards learning motivation and student's learning result in science. This is a quasi-experimental research using Posttest-Only Control-Group Design. Research population was the entire fifth grade students public elementary school 3 West Tianyar which were 50 students. Fifty students were selected as research samples who determined by using random sampling. Learning motivation data were collected using questionnaire and learning result data were obtained using multiple choices test. Data were analyzed using MANOVA (Multivariate Analysis of Variance) assisted by SPSS for windows. Research results show that: First, there is a difference in learning motivation between students who learned using jigsaw cooperative learning with students who learned using conventional learning model. Second, there is a difference in science learning result between students who learned using jigsaw cooperative learning model with students who learned using conventional learning model. Third, there is a simultaneous difference in learning motivation and science learning result between students who followed learning using jigsaw cooperative learning with students who followed conventional learning model.keyword : jigsaw cooperative learning, science learning result
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Penerapan Penggunaan Media Permainan Fantasi Dan Imajinasi Kreatif Untuk Meningkatkan Kemampuan Otak Kanan Dan Mengembangkan Kemampuan Berbahasa Anak Kelompok B Paud Pom-pom School Kuta Utara Badung

Penelitian ini bertujuan untuk menganalisis dan mendeskripsikan peningkatan kemampuan otak kanan dan kemampuan berbahasa anak melalui penerapan media permainan fantasi dan imajinasi kreatif. Subjek penelitian ini adalah siswa Kelompok B Paud Pom-Pom School berjumlah 24 orang. Penelitian ini merupakan penelitian tindakan kelas yang dilaksanakan bersiklus. Metode pengumpulan data yang digunakan adalah metode observasi dengan instrumen kemampuan otak kanan dan kemampuan berbahasa. Analisis data dilakukan secara deskriptif dengan kriteria keberhasilan baik. Penelitian ini dilaksanakan dalam 2 siklus, hasil penelitian menunjukkan akhir siklus II kemampuan otak kanan anak dengan nilai rata-rata sebesar 45,63 dengan kategori keberhasilan sangat tinggi. Demikian pula dengan kemampuan berbahasa anak pada akhir tindakan siklus II memperoleh nilai rata-rata 35,00 dengan kategori keberhasilan baik. Ini berarti kegiatan pembelajaran melalui penerapan media permainan fantasi dan Imajinasi Kreatif sudah sesuai dengan nilai rata-rata indikator keberhasilan yang diharapkan dalam penelitian iniKata Kunci : Kemampuan Berbahasa, Kemampuan Otak Kanan, Media Permainan Fantasi dan Imajinasi Kreatif This study aims to analyze and describe the increase of children's right brain capability and language capability through the implementation of media of fantasy game and creative imagination. The subjects of this research are 24 children of B Group of PAUD Pom-pom School, Kuta Utara, Badung. This research is a class action research which was conducted in cycles. Data collection methods used was observational methods using right brain capability and language capability as instruments. Data analysis performed descriptively with the criteria of good success. This research was done in 2 cycles, the result of the research shows : end Cycle II children's right brain capability with averaging value 45.63 with category : high success. So is the children's language capability, in the end of cycles II with the average value 35.00 in the category of good success. This means that learning activities implementing media of fantasy game and creative imagination is parallel (in accordance) to average value of success indicator expected in this research
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