Media Permainan Kartu Domino untuk Meningkatkan Keterampilan Berhitung Konversi Pecahan Desimal Siswa Kelas IV
Setembro 1, 2018  //  DOI: 10.17977/jptpp.v3i9.11550
Firman Tsabbit Abqari, Edy Bambang Irawan, Cholis Sa’Dijah

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Abstract

This research describe the usage of media player Domino Card to increase soft skills in a counting convertion fraction-desimal. The mathematics learning in elementary school expected the students skilled counting fraction-decimal. Media player of Domino Card arrange to increase skilled on convertion fraction-decimal and help student active on mathematic learning. This study is a classroom action research, conducted during two cycles. This action research consists of four steps, (1) planning, (2) acting, (3) observing, and (4) reflecting. Result of the research show with using Domino Card as media game, students skilled counting convertion fraction-decimal.

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