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description Journal article public Jurnal Ilmiah IKIP Gunungsitoli

Increasing the Students' Ability in Writing Sentences by Using Card Game Technique at the Eight Year Students of SMP Negeri 2 Lotu in 2013/2014

Nursayani Maruao
Published 2014

Abstract

The purpose of the research is to increas the studets' ability in writing sentence by using Technique at the eight year students of SMP Negeri 2 Lotu. It is done based on the researchr's observation in the field. It is founf that the students are not able to arrange or write simple sentence and construct a short text well based on, that is 50. This is caused by some problems and the situation given so what is expected in the syllabus of the eight year students of SMP negeri 2 Lotu, especially in the writing skill cannot be achieve by the students. This is proved by the students' average mark in which it is under 60 (KKM) that is 50. This is caused by some problems and one of the most crucial problems is teacher's technique in teaching writing is monotonous or the teachers only uses a certain technique, that is the teacher asks the students to write sentence and than translate the sentence word by word. In this research, the researcher usus Classroom Action Research as the research method. It is done in to three cycle. Each sycle consist of two meetings. The procedures of action implementation of planning, action, observation, and reflection. The researcher applies Card Game Technique and all of the students' and also the researcher's activities observed by the English teacher as anobserver. Based on the research finding, it is found that in Cycle I at the first meeting, the activities of the research that are not done: 8 activities (26,66%); done but not good: 17 (56,67%); from 30 activities. Fithermore, it is found that there were 3 students (6,90%) who were crative from 29 students. At the second meeting, the activities of the researcher there are not done: 6 activities (20%); but not good: 15 activities (43,33%); and done and good 9 activities (30%) from 30 activities. The result gives inpact toward the students in which there are 3 students (10,34%) who were active, 6 students (20,69%) who were cooperative, and 3 students (10,34%) who were creative from 29 students. The students' average mark is 50,34. In cycle II at the first meeting, the activities of the researcher that are not done: 5 activities (16,67%); but not good; 10 (33,33%); and done and good: 15 activities (50%) from 30 activities. Futhermore, it is found there were 4 students (13,79%) who were active, 7 students (24,14%) who were cooperative and 4 students (13,79%) who were creative from 29 students. At the second Meeting, the activities of the researcher that are not done; 4 activities (13,33%); but not good; 6 activities (20%) and done and good: 20 activities (66,67%) from 30 activities. In addition, there are 5 students (17,24%) who were active 8 students (27,59%) who were cooperative and 6 students (20,69%) who were creative from 29 students the students' average mark is 67,41. The cycle III at the first meeting the activities of the researcher that are not done: 1 activity (3,33%); done but not good: 2 (6,67%): and done and good: 27 activities (90%) from 30 activities. Futhermore, it is found that there were 6 students (20,69) who were active, 9 students (31,03%) who were cooperative, and 7 students (24,14%) who were creative from 29 students. At the second meeting, the activities of the researcher that are not activity that is not done: done but not good: 1 activity (3,33%); and done and good: 29 activities (96,67%) from 30 activities. The result gives the positive impact toward the students in which there are 8 students (27,59%) who were active, 11 students (37,39%) who were cooperative, and 10 students (33,33%) who were creative from 29 students. The students' average mark is 80,34. From the result of the research it can be concluded that use CAR game technique in the classroom can develope the students' ability in writing sentences.

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