Peningkatan Hasil Belajar Siswa dengan Menggunakan Multimedia Berbasis Movie Maker di Sekolah Dasar

Rifatul Mahmudah

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(Bahasa Indonesia, 9 pages)


This study aimed to describe the activities of teachers and students in the implementation of movie maker-based multimedia, students' learning outcome, as well as the obstacles during implementing this method and how to overcome them. This study was a classroom action research with two cycles, with each cycle consisting of planning, action and observation, and reflection. Data collection techniques in this study used observation, test, and field notes. The results showed that the teachers activities at the cycle I had increased to 76% and 96% at the cycle II. Students activities at cycle I was 75% and increased to 89%. Meanwhile, the results of cognitive learning outcome at cycle I was 70% increased to 93% at the cycle II, the affective learning outcome of the cycle I had an increase of 90% to 96% at the cycle II, the psikomotor learning outcome of cycle I was 70% and in the cycle II was 88%. The obstacles faced during this implementation were the less conducive classroom atmosphere because the teachers were not preparing the equipments well which supported the media to do its maximum performance, students were less active, and time management. How to overcome those obstacles were by creating good class athmosphere and checking all the equipments well used in the teaching learning process before using it, giving motivation in order to help the students to be more active and managing the learning time. It can be concluded that the implementation of movie maker-based multimedia can improve students learning outcome for science subjects in elementary school




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