The gadget is a sophisticated item that can present a variety of news media, social networking, hobbies, and even entertainment. The presence of gadgets today makes some people become dependent. If the gadget is damaged, they will repair the gadget itself or bring it to the service place. The problem in this study is the difficulty of finding information about the place of seller of gadget components and looking for a trusted service place, the nearest location and affordable prices. To overcome this problem, the author designed an application called Gadgetku.Id used a qualitative research method consisting of data collection, data analysis and system design. In this application have 2 main services, namely service and shop. The purpose of designing this application is to be able to assist users in finding a trusted service place, the nearest location, safe, scheduled and without the need to go to the service place and help to find gadget needs through the shop feature.